Uno flip: Play free mobile games online. All these html5 games can be played on your mobile, pad and tablet without installation. UNO FLIP!™ is the classic card game you know, now with an exciting new twist! A double-sided deck and special FLIP card give classic gameplay a competitive edge. Play the special FLIP card and all cards are turned over, including the draw pile, to reveal an entirely new set of numbers and colors on the opposite side. UNO FLIP is the classic card game of UNO with a challenging edge. It features a dark side and a light side, with the latter being the set of the classic UNO card. The special FLIP card means everyone must flip to the opposite side, and play with the new set. Get set to play with all new action cards to spice things up, and remember to shout UNO!

Uno Flip
TypeShedding-type
Players2-10 players.[1]
Skills requiredHand management
Age range7+[2]
Cards112
Playing timeWill vary
Random chanceHigh

Uno (/ˈn/; from Italian and Spanish for 'one'; stylized as UNO) Flip is an Americanshedding-typecard game produced by Mattel.[3] The cards from the deck are specially printed for the game. This game is a sequel to its predecessorcard game, Uno.[4]

Gameplay[edit]

As in the original Uno, the goal of Uno Flip is to be the first to play all the cards in one's hand, scoring points for the cards still held by others.

All cards have two playable sides, one 'light' and one 'dark' as indicated by their borders. Only one side is in play at any given time, starting with the light side at the beginning of each new hand. Each side has its own set of four colors, action/Wild cards, and number cards from 1 through 9.

Both sides contain two 'Flip' cards in each of their respective colors. When a Flip is played, the deck and discard pile are immediately turned over and all players must turn their hands around to play the other side of their cards.

Light Side[edit]

Colors for this side are red, yellow, green, and blue. Special cards are as follows:

  • Draw One: Next player in sequence draws one card and loses a turn.
  • Skip: Next player in sequence loses a turn.
  • Reverse: Switches the order of play (clockwise to counterclockwise, and vice versa).
  • Wild: Player names the next color to be matched. May be used on any turn.
  • Wild Draw Two: Player names the next color to be matched; next player in sequence draws two cards and loses a turn. May only be used if the player has no cards of the current color.
  • Flip: Switch from light to dark side.

Dark Side[edit]

Colors for this side are orange, pink, teal, and purple. Special cards are as follows:

  • Draw Five: Next player in sequence draws five cards and loses a turn.
  • Skip Everyone: Grants an extra turn.
  • Reverse: Same as light side.
  • Wild: Same as light side.
  • Wild Draw Color: Player names the next color to be matched; next player in sequence must draw cards until receiving one of that color, then loses a turn. May only be used if the player has no cards of the current color.
  • Flip: Switch from dark to light side.

Penalties[edit]

A player who fails to call 'uno' after playing their next-to-last card and is caught by another player before the next draw/play must draw two cards as a penalty.

When a Wild Draw Two or Wild Draw Color is played, the next player in sequence may challenge its use if they believe the holder could have played a card of the matching color. The challenged player must then show their cards privately. If the challenge is valid, the challenged player must draw the cards, if not, the challenger must draw them, plus two more as a penalty.

Scoring[edit]

When one player uses their last card, they have 'gone out' and the hand is over. That player scores points for all cards held by opponents as follows:

  • Number cards: Face value
  • Draw One: 10 points
  • Draw Five, Reverse, Skip, Flip: 20 points
  • Skip Everyone: 30 points
  • Wild: 40 points
  • Wild Draw Two: 50 points
  • Wild Draw Color: 60 points

Points are scored based on the side that is in play after the last card is laid down. If a player goes out by using any card that requires the next player to draw, that player must take the appropriate number of cards before the scores are tallied.

The first player to score 500 points wins the game.

Reception[edit]

Flip uno when to play flip

Uno Flip has gotten mild reviews, with Board Game Geek giving it a 6.6 out of 10, saying that 'UNO gets a brand new twist in the new UNO Flip! card game' and the only negative thing is, 'if you don't yell 'UNO' and someone catches you, you must draw two cards'[5]

References[edit]

  1. ^'Uno Flip is an easy-to-play card game that can be enjoyed by two to ten players'. Retrieved October 11, 2020.
  2. ^'Card Game: Age Range: 7 Years and Up'. Retrieved October 11, 2020.
  3. ^'Mattel's card game Uno has introduced its most competitive version ever - Uno Flip'. Retrieved October 11, 2020.
  4. ^'Jump into a new UNO® experience with the UNO® FLIP!'. Retrieved October 13, 2020.
  5. ^'UNO Flip - The Full Review'. Retrieved October 13, 2020.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Uno_Flip&oldid=1003406456'

Uno Flip is an easy-to-play card game that can be enjoyed by two to ten players. Get rid of your cards fast to win this game! Find the video tutorial and written explanation for how to play the card game Uno Flip below.

Uno Flip Tutorial

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Needed

Two to ten players; Uno Flip card deck, pen and paper for scorekeeping

Deal

Seven cards to each player, one card at a time. Place the remaining deck (draw pile) in the middle and flip over the top card to start the discard pile. Start each round by playing the light side of the cards.

Objective

The object of the game is to be the first player to get rid of all the cards in your hand each round. Cards that match the top discard in color or number can be played into the middle.

Special Cards

Light Side

Skip - When played, the next players turn is skipped. The Skip card can be played on a matching color discard or a previously played Skip. If a Skip is the first discard flipped, the player left of the dealer is skipped, and the next player begins play.

Reverse - When played, the direction of play is reversed. The Reverse card can be played on a matching color discard or a previously played Reverse. If a Reverse is the first discard flipped, the dealer begins play and play continues counter-clockwise.

Reference

Draw 1 - When played, the next player must draw one card and loses his/her turn to play. The Draw 1 card can be played on a matching color discard, or a previously played Draw 1. If a Draw 1 is the first discard, the player left of the dealer draws one card and loses his/her turn to play.

Wild Card - When played, the player of the card announces a color. The next player must play a card in the color that was announced. The Wild card can be played on any card. If a Wild is the first discard flipped, the player left of the dealer chooses a color to begin play.

Wild Draw 2 - When played, the player of the card announces a color. The next player must draw two cards and loses his/her turn. The next following player then must play a card in the color announced by the player of the Wild Draw 2. A Wild Draw 2 can be played on any card as long as the player cannot play a card in the matching color of the top discard. If a Wild Draw 2 is the first discard, bury the card back into the draw pile, and flip over the next top card.

Flip - When played, the side of the deck that is being played is flipped. The Flip card can be played on a matching colored discard. The discard pile is completely flipped. The draw deck is flipped. All players will flip the cards in hand, and play the opposite side.

Dark Side

Skip Everyone - When played, all players’ turns are skipped, and the player of the Skip Everyone card will get to play another card. The Skip Everyone card can be played on a matching color discard, or a previously played Skip Everyone card.

Reverse - When played, the direction of play is reversed. The Reverse card can be played on a matching color discard or a previously played Reverse.

Draw 5 - When played, the next player must draw five cards and loses his/her turn to play. The Draw 5 card can be played on a matching color discard, or a previously played Draw 5.

Wild Card - When played, the player of the card announces a color. The next player must play a card in the color that was announced. The Wild card can be played on any card.

Wild Draw Color - When played, the player of the card announces a color. The next player must draw cards until a card in the color announced is drawn. The drawing player loses his/her turn. The next following player then must play a card in the color announced by the player of the Wild Draw Color card. A Wild Draw 2 can be played on any card as long as the player cannot play a card in the matching color of the top discard.

Game Play

The player left of the dealer is first to play. A card can be played into the middle if it matches the top discard in color or number, or a special card can be played (see above). If a player cannot play, a card is drawn from the draw pile. If the card drawn can be played, the player can play it. If the card drawn cannot be played, play moves to the next player.

Once a player is down to one card left, he/she must announce “Uno.” Uno should be announced as a player is playing his/her second to last card. If a player fails to announce Uno with only one card left, another player can catch it by calling Uno before the next player plays a card. If caught not saying Uno, the player with one card must draw two cards from the draw pile.

The first player to get rid of all his/her cards wins the round.

Score

Flip Uno Scoring

The player that got rid of his/her cards first is awarded points based on the cards remaining in the other players’ hands. Only count the points on the side of the cards that were being played when the round ended.

  • Cards 1-9: Face Value (i.e., a 5 is worth 5 points)

  • Draw +1: 10 points each

  • Skip / Reverse (light and dark) / Draw +5 / Flip (light and dark): 20 points each

  • Skip Everyone: 30 points each

  • Wild: 40 points each

  • Wild Draw +2: 50 points each

  • Wild Draw Color: 60 points each

The first player to 500 points wins the game.

Rule

If the draw pile runs out before a player wins the round, reshuffle the discard pile to make a new draw pile.